01 / The opening pool
Beta boxes
Cyberpunk TCG
One pack at a time. Kapten opens and photographs; Alfred identifies, records and reconciles. Wait for the completed receipt before opening the next pack.
Room 10 · A table in the Room of Shiny Cardboard
Cyberpunk Trading Card Game. Real cardboard, a careful ledger and a place to play.
Owner-reported holdings · Card contents awaiting a count
01 / The opening pool
Cyberpunk TCG
One pack at a time. Kapten opens and photographs; Alfred identifies, records and reconciles. Wait for the completed receipt before opening the next pack.
02 / The starting decks
Identities to confirm
Count these cards into the same collection, keeping their starter origin so every copy remains traceable.
01 / Opening ledger
Opening planned · Results awaiting entry
| Box | Product check | Pack log | Recorded pulls |
|---|---|---|---|
| BOX 01 | Label to confirm | Awaiting first pack receipt | 0 |
| BOX 02 | Label to confirm | Awaiting first pack receipt | 0 |
| BOX 03 | Label to confirm | Awaiting first pack receipt | 0 |
Alfred handles the record. Alfred transcribes the cards, identifies their printings, checks the count and returns the pack receipt. Kapten is asked only when a detail is unreadable or the physical count needs confirmation. One completed receipt is the prerequisite for the next pack.
Alfred assigns the box and pack IDs and gives every physical card its own slot, including duplicates. Each slot records name, subtitle, collector number, edition, language, finish and condition, with the photographs as evidence.
The recorded slots, physical cards and wrapper’s expected count must agree. A missing, unreadable or unidentified card, count mismatch, or unresolved expected count holds the pack. If the wrapper does not establish the expected count, Alfred checks the exact product; Kapten confirms only details that the photos cannot resolve.
The receipt is complete only with matching counts, zero unresolved slots and evidence. No physical card or printing is skipped. Alfred combines duplicates in the collection inventory only after the pack receipt is complete. Only then is it time to open the next pack.
Possible pulls depend on the exact product. Box contents and rare outcomes will be charted from verified product information; an expected pull is never entered as an owned card. The opening remains planned, with no actual pack or pull recorded yet.
02 / Collector’s binder
Card number, edition, finish and condition stay together. Each value needs a source, currency and date before it can guide a binder decision.
The highest supported values rise to the top. Keep protected copies in the binder; use available regular copies in decks wherever the pool allows.
Binder candidates and prices appear after the cards are logged. No collection value has been assigned yet.
03 / Deck workbench
Target · One or two decks from the owned pool
First deck
Choose the Legend team and strategy supported by the best playable cards. Check consistency, card roles and RAM requirements before locking the list.
Awaiting inventory and event format
Second deck
Build a second competitive direction if the pool supports it. If both decks must exist at once, allocate physical copies across both lists.
Awaiting inventory and testing
The event’s format, legal editions and current rules decide what can be brought to the table. A constructed list uses an owned pool; a sealed event uses the cards supplied for that event. Test candidate decks, record matches and revise from evidence.
Three Legends with different names. A main deck of 40–50 non-Legend cards. At most three copies with the same name and subtitle. Each card’s RAM must fit the chosen Legends’ combined RAM of its own color. Standard constructed uses exactly seven non-Legend sideboard cards; Quick best-of-one uses no sideboard.
Official rules and formats ↗ · Confirm the organizer’s format and any event restrictions before registering.